| | |
| | | |
| | | public static void DebugSocket(int Errorcode) |
| | | { |
| | | string log = ""; |
| | | ErrorCode code = (ErrorCode)Errorcode; |
| | | if (GameConfig.OpenDebug) |
| | | { |
| | | switch (code) |
| | | { |
| | | case ErrorCode.Success: |
| | | log = "成功"; |
| | | UnityEngine.Debug.Log("成功"); |
| | | break; |
| | | case ErrorCode.ChannelIdNoExist: |
| | | log = "************** 渠道ID不存在 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 渠道ID不存在 **************"); |
| | | break; |
| | | case ErrorCode.UserNameInvalid: |
| | | log = "************** 账号名太短 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 账号名太短 **************"); |
| | | break; |
| | | case ErrorCode.UserPassWordInvalid: |
| | | log = "************** 账号密码不正确 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 账号密码不正确 **************"); |
| | | break; |
| | | case ErrorCode.UnknowError: |
| | | log = "************** 内部错误 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 内部错误 **************"); |
| | | break; |
| | | case ErrorCode.InputInvalid: |
| | | log = "************** 参数错误 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 参数错误 **************"); |
| | | break; |
| | | case ErrorCode.Timeout: |
| | | log = "************** 超时 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 超时 **************"); |
| | | break; |
| | | case ErrorCode.SessionKeyInvalid: |
| | | log = "************** 登陆失败,SessionKey错误 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 登陆失败,SessionKey错误 **************"); |
| | | break; |
| | | case ErrorCode.LoginNoUser: |
| | | log = "************** 没有角色,请创建 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 没有角色,请创建 **************"); |
| | | break; |
| | | case ErrorCode.NotEnoughMoney: |
| | | log = "************** 金币不足 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 金币不足 **************"); |
| | | break; |
| | | case ErrorCode.NotEnoughGold: |
| | | log = "************** 钻石不足 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 钻石不足 **************"); |
| | | break; |
| | | case ErrorCode.NotEnoughGem: |
| | | log = "************** 宝石不足 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 宝石不足 **************"); |
| | | break; |
| | | case ErrorCode.NotFoundFriend: |
| | | log = "************** 好友没有找到 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 好友没有找到 **************"); |
| | | break; |
| | | case ErrorCode.AlreadyFriend: |
| | | log = "************** 已经是好友了 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 已经是好友了 **************"); |
| | | break; |
| | | case ErrorCode.InBlockFriend: |
| | | log = "************** 黑名单不能添加好友 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 黑名单不能添加好友 **************"); |
| | | break; |
| | | case ErrorCode.MaxFriend: |
| | | log = "************** 好友已经达到上限 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 好友已经达到上限 **************"); |
| | | break; |
| | | case ErrorCode.MaxNickName: |
| | | log = "************** 昵称大于最大长度 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 昵称大于最大长度 **************"); |
| | | break; |
| | | case ErrorCode.InvalidNickName: |
| | | log = "************** 昵称有非法字符 **************"; |
| | | UnityEngine.Debug.LogWarning("************** 昵称有非法字符 **************"); |
| | | break; |
| | | case ErrorCode.MaxStoreLimit: |
| | | log = "************** !购买失败,超过最大限制 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !购买失败,超过最大限制 **************"); |
| | | break; |
| | | case ErrorCode.NotEnoughStoreBuy: |
| | | log = "************** !购买失败,货币不足 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !购买失败,货币不足 **************"); |
| | | break; |
| | | case ErrorCode.NotOpenPassPort: |
| | | log = "************** !高级通行证购买失败,活动未开启 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !高级通行证购买失败,活动未开启 **************"); |
| | | break; |
| | | case ErrorCode.AlreadyPassPort: |
| | | log = "************** !高级通行证购买失败,已经购买了 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !高级通行证购买失败,已经购买了 **************"); |
| | | break; |
| | | case ErrorCode.NeedVipPassPortTakeItem: |
| | | log = "************** !领取通行证奖励失败,不是高级通行证 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !领取通行证奖励失败,不是高级通行证 **************"); |
| | | break; |
| | | case ErrorCode.NeedLevelPassPortTakeItem: |
| | | log = "************** !领取通行证奖励失败,等级不足 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !领取通行证奖励失败,等级不足 **************"); |
| | | break; |
| | | case ErrorCode.AlreadyPassPortTakeItem: |
| | | log = "************** !领取通行证奖励失败,已经领取了 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !领取通行证奖励失败,已经领取了 **************"); |
| | | break; |
| | | case ErrorCode.InvalidPassPortBuyLevel: |
| | | log = "************** !购买通行证等级失败,购买等级小于当前等级 **************"; |
| | | UnityEngine.Debug.LogWarning("************** !购买通行证等级失败,购买等级小于当前等级 **************"); |
| | | break; |
| | | case ErrorCode.HasUnlockArenaBox: |
| | | log = "************** ! 解锁失败,已经解锁了 **************"; |
| | | UnityEngine.Debug.LogWarning("************** ! 解锁失败,已经解锁了 **************"); |
| | | break; |
| | | case ErrorCode.OtherUnlockingArenaBox: |
| | | log = "************** ! 解锁失败,另一个在解锁中 **************"; |
| | | UnityEngine.Debug.LogWarning("************** ! 解锁失败,另一个在解锁中 **************"); |
| | | break; |
| | | case ErrorCode.NotTimeTakeArenaBox: |
| | | log = "************** ! 开宝箱失败,时间没到 **************"; |
| | | UnityEngine.Debug.LogWarning("************** ! 开宝箱失败,时间没到 **************"); |
| | | break; |
| | | } |