wangguan
2020-12-17 adf42e9f9f0ea328e4cd3d3d8d63cc111f3f72a1
Assets/Scripts/Guide/GuideCtrl.cs
@@ -32,6 +32,7 @@
    {
        //int step = PlayerPrefs.GetInt("GemBattleGuide");
        TDAA_SDKManager.Ins.Statistics(5);//埋点
        Init(0);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
@@ -77,22 +78,30 @@
        allGuideDic = new Dictionary<GuideEnum, string[]>();
        allGuideDic.Add(GuideEnum.Step1, new string[] {
            "训练师,终于等到你了,欢迎来到精灵世界。",
           "对面那个怪物在精灵世界为非作歹,快来帮我抵挡他的进攻吧。"});
           "对面的怪物要发动攻击了,训练师大人,请做好防御准备",
           "我给您准备了一份宝箱大礼,打开试试"});
        allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" });
        allGuideDic.Add(GuideEnum.Step3, new string[] { "第一关出兵", "小心了" ,
                        "介绍火鸡1","介绍火鸡2"});
        allGuideDic.Add(GuideEnum.Step3, new string[] {
            "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾
            "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" ,
                        "接下来该换我亲自上阵了"});
        allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" });
        allGuideDic.Add(GuideEnum.Step5, new string[] { "引导拖拽1", "引导拖拽2" ,
        "介绍水精灵1","介绍水精灵2"});
        allGuideDic.Add(GuideEnum.Step5, new string[] {
            "对付%敌人,我的`是最合适的", // % 大量    ` 群攻炸弹
            "请交换我和玉米枪手的位置!以后也可以随时交换哦" ,
        "最后的伙伴已经达到战场,看看它是谁吧"});
        allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" });
        allGuideDic.Add(GuideEnum.Step7, new string[] { "送你100能量" });
        allGuideDic.Add(GuideEnum.Step7, new string[] {
            "不好,敌人太多了",
        "试着用技能秒杀全部敌人吧!",
        "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵
         });
    }
@@ -217,8 +226,8 @@
    /// </summary>
    private void KillDone()
    {
        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
        string[] s2 = new string[] { allGuideDic[currentStep][2] };
        panel.CloseSkillImage();
        panel.Step3(s2, OpenBoxFire);
    }
@@ -300,7 +309,7 @@
    private void KillSecondDone()
    {
        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
        string[] s2 = new string[] { allGuideDic[currentStep][2] };
        panel.Step5Talk(s2, OpenBoxWater);
    }
@@ -360,13 +369,15 @@
    private void CreateFourthWaveDone()
    {
        string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] };
        //对话后准备引导
        panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk);
        panel.Step7Talk(s1, Step7AfterTalk);
    }
    private void Step7AfterTalk()
    {
        string[] s2 = new string[] { "新手引导结束了" };
        string[] s2 = new string[] { allGuideDic[currentStep][2] };
        panel.SkillRelease(s2, Finish);
    }
@@ -382,6 +393,7 @@
        GameConfig.CanOpenNewTower = true;
        GameConfig.CanBuyNewTower = true;
        panel.FinishGuide();
        EndlessRandomTower.instance.SetCountDown(false, true);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish);
        PlayerPrefs.SetInt("GemBattleGuide", 1);
        Destroy(gameObject);