liuzhiwei
2020-11-13 adf4e32c75f0886b330c6ad449f6a2a46b3d3771
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -81,7 +81,7 @@
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform);
            FinalPanel panelUI = go.GetComponent<FinalPanel>();
            panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            panelUI.SetPlayEffectAC(PlayEffect);
            GameObject.Find("BottomUI").GetComponent<Canvas>().enabled = false;
            return;
@@ -99,7 +99,7 @@
                GameObject particleSystemObject = GameObject.Find("ParticleSystemObject");
                effectObj.transform.SetParent(particleSystemObject.transform, false);
                effectObj.transform.localPosition = new Vector3(0, 0, 36.6f);
                effectObj.transform.localScale = new Vector3(3, 3, 3);
                effectObj.transform.localScale = new Vector3(6, 6, 6);
            }
            ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();