| | |
| | | |
| | | } |
| | | private AudioEnum audioEnum;//当前音乐的种类 |
| | | bool isWoodAudio; |
| | | |
| | | void GetAudioEnum() |
| | | { |
| | |
| | | tmpDamager.damage = damagerProjectile.damage; |
| | | tmpDamager.IsEnhancedBullet = true; |
| | | tmpDamager.TowerPtr = towerPtr; |
| | | isWoodAudio = true; |
| | | } |
| | | |
| | | // 下一颗子弹是强化子弹,然后直接蓄力 |
| | |
| | | { |
| | | m_Launcher.Launch(m_TrackingEnemy, go, projectilePoints); |
| | | if (AudioSourceManager.Ins) |
| | | { |
| | | if (isWoodAudio) |
| | | { |
| | | isWoodAudio = false; |
| | | AudioSourceManager.Ins.Play(AudioEnum.WoodSkill); |
| | | } |
| | | else |
| | | { |
| | | AudioSourceManager.Ins.Play(audioEnum); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// A delegate to compare distances of components |