| | |
| | | /// </summary> |
| | | private void CancelWoodAim() |
| | | { |
| | | if (woodAimAgent != null && woodAimAgent.WoodAimCount > 0) |
| | | if (woodAimAgent != null) |
| | | { |
| | | --woodAimAgent.WoodAimCount; |
| | | if (woodAimAgent.WoodAimCount > 0) |
| | | { |
| | | --woodAimAgent.WoodAimCount; |
| | | |
| | | if (woodAimAgent.WoodAimCount == 0) |
| | | woodAimAgent.StopWoodAimEffect(); |
| | | if (woodAimAgent.WoodAimCount == 0) |
| | | woodAimAgent.StopWoodAimEffect(); |
| | | } |
| | | } |
| | | |
| | | woodAimAgent = null; |
| | |
| | | towerPtr.PlayEnergyEffect(true); |
| | | } |
| | | } |
| | | |
| | | // 如果在木属性蓄力期间,让瞄准动画播放 |
| | | if (towerPtr && towerPtr.IsWoodCharge && woodAimAgent != null) |
| | | woodAimAgent.PlayWoodAimEffect(); |
| | | } |
| | | |
| | | /// <summary> |