Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -446,12 +446,15 @@ /// </summary> private void CancelWoodAim() { if (woodAimAgent != null && woodAimAgent.WoodAimCount > 0) if (woodAimAgent != null) { if (woodAimAgent.WoodAimCount > 0) { --woodAimAgent.WoodAimCount; if (woodAimAgent.WoodAimCount == 0) woodAimAgent.StopWoodAimEffect(); } } woodAimAgent = null; @@ -585,6 +588,10 @@ towerPtr.PlayEnergyEffect(true); } } // 如果在木属性蓄力期间,让瞄准动画播放 if (towerPtr && towerPtr.IsWoodCharge && woodAimAgent != null) woodAimAgent.PlayWoodAimEffect(); } /// <summary>