Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -930,11 +930,6 @@ agents[j].StopWoodAimEffect(); } } else { if (tower.WoodAimAgent != null) tower.WoodAimAgent.PlayWoodAimEffect(); } } } @@ -971,7 +966,7 @@ Vector3 fpos = eag.transform.position; tpos.y = 0; fpos.y = 0; if (Vector3.Distance(tpos, fpos) < 8) if (Vector3.Distance(tpos, fpos) < 12) { eag.TakeDamage(damage, fpos, null); if (!eag.opponentAgent)