Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs
@@ -12,7 +12,7 @@ { public override void Handle() { Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true); Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL); if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, (int)BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0)) EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[2]);