chenxin
2020-11-25 b2722bf84115092dcf61a0f612b737c20eb11f27
Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs
@@ -12,7 +12,7 @@
    {
        public override void Handle()
        {
            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true);
            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL);
            if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, (int)BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0))
                EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[2]);