chenxin
2020-11-25 b2722bf84115092dcf61a0f612b737c20eb11f27
Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -1,4 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections;
using UnityEngine.UI;
using UnityEngine;
using EnhancedUI;
@@ -11,19 +12,19 @@
public class FinalPanel : MonoBehaviour, IEnhancedScrollerDelegate
{
    private EnhancedScroller scroller;
    //private EnhancedScroller scroller;
    private SmallList<FinalPanelItemData> _data;
    //private SmallList<FinalPanelItemData> _data;
    private List<FinalPanelItemData> _data;
    public EnhancedScrollerCellView cellViewPrefab;
    [SerializeField]
    private Sprite rank_di_0, rank_di_1, rank_di_2, rank_di_03;
    [SerializeField]
    private Sprite rank_icon_0, rank_icon_1, rank_icon_2;
    public string endlessGameScene = "Endless2D";
    private string endlessGameScene = "Endless2D";
    public string loadingScene = "LoadingScene";
    private string loadingScene = "LoadingScene";
    Button closeBtn;
    // Start is called before the first frame update
    void Start()
@@ -64,7 +65,8 @@
    public void SetData(string waveInfo, int myScore)
    {
        hScore = PlayerPrefs.GetInt("GemBattleHScore");
        scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>();
        scrollerCanvasGroup = transform.Find("Scroll View").GetComponent<CanvasGroup>();
        //scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>();
        if (myScore > hScore)
        {
            PlayerPrefs.SetInt("GemBattleHScore", myScore);
@@ -78,32 +80,65 @@
        waveText = transform.Find("Text_Wave").GetComponent<Text>();
        scoreText = transform.Find("Text_Score").GetComponent<Text>();
        scoreText.text = "";
        waveText.text = "";
        waveText.gameObject.SetActive(false);
        scoreText.gameObject.SetActive(false);
        image_NewRecord = transform.Find("Image_NewRecord").gameObject;
        image_NewRecord.SetActive(false);
        LoadLargeData(hScore);
        Transform ts = transform.Find("Images");
        Sequence agentTweenSeq = DOTween.Sequence();
        //先出现
        Image tsTiele = transform.Find("Image_Tiele").GetComponent<Image>();
        agentTweenSeq.Append(tsTiele.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(tsTiele.DOFade(1, 0.3f));
        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
        Image Image1 = transform.Find("Image1").GetComponent<Image>();
        agentTweenSeq.Append(Image1.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(Image1.DOFade(1, 0.2f));
        agentTweenSeq.Join(waveText.DOText(waveInfo, 0.2f));
        agentTweenSeq.Append(ts.DOScale(new Vector3(1.7f, 1.7f, 1.7f), 0.2f));//变化图片大小
        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Append(ts.DOScale(new Vector3(1.2f, 1.2f, 1.2f), 0.2f));//变化图片大小
        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
        Image Image2 = transform.Find("Image2").GetComponent<Image>();
        agentTweenSeq.Append(Image2.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(Image2.DOFade(1, 0.2f));
        agentTweenSeq.AppendCallback(StartLoadLargeData);
        agentTweenSeq.Append(DOTween.To(delegate (float value)
        Image Image3 = transform.Find("Image3").GetComponent<Image>();
        agentTweenSeq.Append(Image3.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(Image3.DOFade(1, 0.2f));
        agentTweenSeq.Join(DOTween.To(delegate (float value)
        {
            var temp = Math.Floor(value);
            scoreText.text = temp + "";
        }, 0, myScore, 1.0f));
        tsLight = transform.Find("ImageLight");
        Image ImageLight = tsLight.GetComponent<Image>();
        agentTweenSeq.Join(ImageLight.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(ImageLight.DOFade(1, 0.2f).OnComplete(RotateLight));
        //agentTweenSeq.AppendCallback(RotateLight);
        agentTweenSeq.AppendCallback(TextDoTweenFinish);
        agentTweenSeq.Append(waveText.DOText(waveInfo, 0.2f));
    }
    bool isRotate = false;
    float offect = 0;
    /// <summary>
    /// LateUpdate is called every frame, if the Behaviour is enabled.
    /// It is called after all Update functions have been called.
    /// </summary>
    void LateUpdate()
    {
        if (isRotate)
        {
            offect += Time.deltaTime;
            tsLight.localRotation = Quaternion.Euler(0, 0, offect * 30);
        }
    }
    /// <summary>
@@ -112,7 +147,6 @@
    protected void StartLoadLargeData()
    {
        scoreText.gameObject.SetActive(true);
        LoadLargeData(hScore);
        StartCoroutine(PlayerItemDoTween());
    }
@@ -122,18 +156,24 @@
    /// <returns></returns>
    IEnumerator PlayerItemDoTween()
    {
        yield return 1f;
        FinalPanelItem[] allItems = transform.Find("Scroller/Container").GetComponentsInChildren<FinalPanelItem>();
        for (int i = 0; i < allItems.Length; i++)
        {
            allItems[i].SetPos();
        }
        //yield return 1f;
        // FinalPanelItem[] allItems = transform.Find("Scroller/Container").GetComponentsInChildren<FinalPanelItem>();
        // for (int i = 0; i < allItems.Length; i++)
        // {
        //     allItems[i].SetPos();
        // }
        yield return new WaitForEndOfFrame();
        scrollerCanvasGroup.alpha = 1;
        for (int i = 0; i < allItems.Length; i++)
        // for (int i = 0; i < allItems.Length; i++)
        // {
        //     allItems[i].PlayDoTween(0.1f);
        //     yield return new WaitForSeconds(0.1f);
        // }
        for (int i = 0; i < 8; i++)
        {
            allItems[i].PlayDoTween(0.1f);
            yield return new WaitForSeconds(0.1f);
            allItemLis[i].PlayDoTween(0.1f);
            yield return new WaitForSeconds(0.07f);
        }
        image_HScore.SetActive(true);
@@ -159,19 +199,40 @@
        closeBtn.interactable = true;
    }
    Transform tsLight;
    /// <summary>
    /// 光出现后开始旋转
    /// </summary>
    protected void RotateLight()
    {
        isRotate = true;
        offect = 0;
        //Transform ImageLight = transform.Find("ImageLight");
        //ImageLight.DORotate(new Vector3(0, 180, 0), 1.0f).SetLoops(-1,LoopType.Incremental);
    }
    List<FinalPanelItem> allItemLis;//新生成的排行榜
    /// <summary>
    /// 生成假排行榜
    /// </summary>
    /// <param name="hScore">自身分数</param>
    private void LoadLargeData(int hScore)
    {
        scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>();
        scroller.Delegate = this;
        _data = new SmallList<FinalPanelItemData>();
        //scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>();
        Transform content = transform.Find("Scroll View/Viewport/Content");
        //scroller.Delegate = this;
        _data = new List<FinalPanelItemData>();
        FinalPanelItemData data;
        int score = 101;
        GameObject go;
        FinalPanelItem tmpData;
        allItemLis = new List<FinalPanelItem>();
        for (var i = 0; i < 100; i++)
        {
            go = Instantiate(cellViewPrefab.gameObject, content);
            tmpData = go.GetComponent<FinalPanelItem>();
            allItemLis.Add(tmpData);
            data = new FinalPanelItemData();
            data.score = score - i;
            data.index = i + 1;
@@ -191,8 +252,19 @@
        _data[2].spriteIcon = rank_icon_2;
        _data[2].spriteBackGround = rank_di_2;
        // tell the scroller to reload now that we have the data
        scroller.ReloadData();
        //scroller.ReloadData();
        for (int i = 0; i < allItemLis.Count; i++)
        {
            allItemLis[i].SetData(_data[i]);
        }
        for (int i = 0; i < 8; i++)
        {
            allItemLis[i].SetPos();
        }
    }
    #region EnhancedScroller Handlers