Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs @@ -162,7 +162,7 @@ m_Fired = true; m_CollidersIgnoring.Clear(); // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效 ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null)