chenxin
2020-11-26 b3597e5148e64a08abe5730396c4018ccfa76e22
Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -162,7 +162,7 @@
            m_Fired = true;
            m_CollidersIgnoring.Clear();
            // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效
            ParticleSystem ps = GetComponent<ParticleSystem>();
            if (ps == null)