chenxin
2020-11-26 b3597e5148e64a08abe5730396c4018ccfa76e22
Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -62,6 +62,11 @@
        protected bool isWaveStoped = false;
        /// <summary>
        /// 暂停兵线出怪
        /// </summary>
        protected bool isWavePaused = false;
        /// <summary>
        /// 怪物刷新速度的缩放.
        /// </summary>
        protected float spawnTimeScale = 1.0f;
@@ -86,9 +91,13 @@
            isWaveStoped = false;
            spawnedEnemies = 0;
            SpawnCurrent();
            spawnTimer = new RepeatingTimer(data.Config.interval / 1000f, SpawnCurrent);
            if (!isWavePaused)
            {
                SpawnCurrent();
            StartTimer(spawnTimer);
            }
        }
        /// <summary>
@@ -98,25 +107,26 @@
        {
            StopTimer(spawnTimer);
            isWaveStoped = true;
            //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.WaveLineFinish,WaveLineId);
        }
        public void PauseWave()
        {
            PauseTimer(spawnTimer);
            isWaveStoped = true;
            isWavePaused = true;
        }
        public void RestartWave()
        {
            StartTimer(spawnTimer);
            isWaveStoped = false;
            isWavePaused = false;
            if (spawnedEnemies == 0)
                SpawnCurrent();
        }
        protected virtual void SpawnCurrent()
        {
            if (isWaveStoped) return;
            if (isWaveStoped || isWavePaused) return;
            if (!TrySetupNextSpawn())
            {