Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -967,7 +967,8 @@ Vector3 fpos = eag.transform.position; tpos.y = 0; fpos.y = 0; if (Vector3.Distance(tpos, fpos) > 12) continue; // 8 打4个木, 12 打 6个木 if (Vector3.Distance(tpos, fpos) > 8) continue; if (eag.AgentType == SpawnAgentType.BubbleBomb) {