wangguan
2020-11-19 b5460cd3e55d1c5120bf5567502c051e0c7cdb2b
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -19,7 +19,7 @@
    public TextMeshProUGUI timeTextNew = null;
    public TextMeshProUGUI timeStatic = null;
    //public TextMeshProUGUI timeStatic = null;
    /// <summary>
    /// 结算界面
@@ -49,49 +49,96 @@
    public bool beginSkillStep = false;
    public GameObject darkGroundImg;
    // Start is called before the first frame update
    void Start()
    {
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        InitSDK();
        TDAA_SDKManager.Ins.Statistics(4);//埋点
        bGameStart = false;
        bFirstLoaded = false;
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
        // 设置为顶层渲染:
        countDownTextNew.transform.SetAsLastSibling();
        if (timeStatic)
            timeStatic.gameObject.SetActive(false);
        EndlessBuffSelect.instance.HideBuffUI();
        EndlessBossHPManager.instance.HideHP();
        EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
        settlement.Init();
        SettlementUI.SetActive(false);
        EndlessMaskUI.instance.Hide();
        EndlessBossHPManager.instance.HideHP();
        EndlessScoreManager.instance.HideScore();
        float ratio = 0.06666667f;
        RectTransform ts = GetComponent<RectTransform>();
        float tmpScale = ratio / ts.localScale.x - 1.0f;
        float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
        //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
        Vector2 tmpOffect = new Vector2(0, offect);
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect*0.5f;
        darkGroundImg.SetActive(false);
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        //GameConfig.IsNewbie = false;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            Pause();
            uiStartMssk.gameObject.SetActive(false);
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
        }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
    }
    /// <summary>
    /// 拖拽时候黑色背景
    /// </summary>
    /// <param name="isOn"></param>
    public void SetDarkGround(bool isOn)
    {
        if (darkGroundImg.activeSelf != isOn)
            darkGroundImg.SetActive(isOn);
    }
    private void InitSDK()
    {
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        TDAA_SDKManager.Ins.Statistics(4);//埋点
        if (AudioSourceManager.Ins == null)
            gameObject.AddComponent<AudioSourceManager>();
    }
    public void ShowUIMask()
    {
        uiStartMssk.gameObject.SetActive(true);
    }
    public void HideUIMask()
    {
        uiStartMssk.gameObject.SetActive(false);
    }
    /// <summary>
@@ -110,7 +157,6 @@
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
    }
    /// <summary>
@@ -165,7 +211,7 @@
    /// </summary>
    private void GuidePlayAppearEffect(Vector3 worldPos)
    {
        EndlessGameUI.instance.PlayAppearEffect(worldPos);
        EndlessGameUI.instance.PlayAppearEffectGuide(worldPos);
    }
    /// <summary>
@@ -342,7 +388,7 @@
                // 开启游戏,且隐藏中间的数字.
                if (secToDo <= 0)
                {
                    uiStartMssk.gameObject.SetActive(false);
                    HideUIMask();
                    countDownTextNew.text = "";
                    countDownTextNew.gameObject.SetActive(false);
                    bGameStart = true;