Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -21,9 +21,9 @@ [SerializeField] private Sprite rank_icon_0, rank_icon_1, rank_icon_2; public string endlessGameScene = "Endless2D"; private string endlessGameScene = "Endless2D"; public string loadingScene = "LoadingScene"; private string loadingScene = "LoadingScene"; Button closeBtn; // Start is called before the first frame update void Start()