chenxin
2020-12-04 b66ebdf748f0f8ca0384fb80df379584ab0c9314
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -62,7 +62,7 @@
            EndlessUIStart.bFirstLoaded = false;
            EndlessUIStart.bGameStart = false;
            TowerPlacementGridEndless.GRID_OPENCASH = 100;
            TowerPlacementGridEndless.GRID_OPENCASH = 200;
            SafelyUnsubscribe();
            SceneManager.LoadScene(menuSceneName);
@@ -80,18 +80,17 @@
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
            FinalPanel panelUI = go.GetComponent<FinalPanel>();
            panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            panelUI.SetPlayEffectAC(PlayEffect);
            //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
            CanvasGroup canvasGroup = GameObject.Find("UICamera/BottomCanvas/Panel").GetComponent<CanvasGroup>();
            canvasGroup.alpha = 0;
            canvasGroup.interactable = false;
            EndlessUIStart.instance.GameOver();
            return;
            RefreshFinalWave();
            RefreshPropList();
            SettlementUI.SetActive(true);
            PlayEffect();
            // RefreshFinalWave();
            // RefreshPropList();
            // SettlementUI.SetActive(true);
            // PlayEffect();
        }
        private void PlayEffect()