| | |
| | | // River Add for Mouse Start Drag & Draged. |
| | | controller.startedDrag += OnStartDrag; |
| | | controller.dragged += this.OnDrag; |
| | | controller.pressed += OnPressed; |
| | | controller.released += this.OnEndDrag; |
| | | } |
| | | } |
| | |
| | | |
| | | controller.startedDrag -= this.OnStartDrag; |
| | | controller.dragged -= this.OnDrag; |
| | | controller.pressed -= OnPressed; |
| | | controller.released -= this.OnEndDrag; |
| | | } |
| | | |
| | |
| | | } |
| | | else |
| | | { |
| | | GuideCtrl.Ins.BeginDrag11_1(); |
| | | GuideCtrl.Ins.BeginDrag5_1(); |
| | | } |
| | | |
| | | } |
| | |
| | | } |
| | | } |
| | | |
| | | private void OnPressed(PointerActionInfo pointer) |
| | | { |
| | | m_GameUI.OnPressed(pointer); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Select towers or position ghosts |
| | | /// </summary> |