wangguan
2020-10-27 bac1e673b54b1e5f773c4bd098e1b4fe8981c62e
Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -320,6 +320,7 @@
            poisonTimes = 0;
            timeToPoisonHurt = 0;
            bShieldBreak = false;
            CanMove = true;
            /*// 如果对应的粒子不为空,则播放
         if( spawnParticle)
@@ -410,7 +411,11 @@
                if (MoveStopEffect)
                    return;
                MoveStopEffect = Instantiate(WaveLineSelMgr.instance.bufStopMovePrefab);
                GameObject obj = Instantiate(WaveLineSelMgr.instance.bufStopMovePrefab);
                MoveStopEffect = obj.GetComponent<ParticleSystem>();
                if (MoveStopEffect == null)
                    MoveStopEffect = obj.transform.GetChild(0).GetComponent<ParticleSystem>();
                MoveStopEffect.transform.position = this.position;
                MoveStopEffect.Play();
            }
@@ -423,7 +428,11 @@
                if (MoveStopEffect)
                    return;
                MoveStopEffect = Instantiate(EndlessWaveLineManager.instance.bufStopMovePrefab);
                GameObject obj = Instantiate(EndlessWaveLineManager.instance.bufStopMovePrefab);
                MoveStopEffect = obj.GetComponent<ParticleSystem>();
                if (MoveStopEffect == null)
                    MoveStopEffect = obj.transform.GetChild(0).GetComponent<ParticleSystem>();
                MoveStopEffect.transform.position = this.position;
                MoveStopEffect.Play();
            }