| | |
| | | |
| | | private string path = "UI/Endless/Blood/"; |
| | | |
| | | private string bossPath = "UI/Endless/Boss/"; |
| | | |
| | | /// <summary> |
| | | /// 血条底图 |
| | | /// </summary> |
| | | public Sprite BaseBlood; |
| | | |
| | | /// <summary> |
| | | /// 当前的进度值 |
| | | /// </summary> |
| | | private float current; |
| | | |
| | | /// <summary> |
| | | /// 目标进度值 |
| | |
| | | /// </summary> |
| | | private void ResetProgress() |
| | | { |
| | | current = 1f; |
| | | target = 1f; |
| | | HPImage1.fillAmount = 1; |
| | | HPImage2.fillAmount = 1; |
| | |
| | | public void SetBossImage(int resId) |
| | | { |
| | | resId = (resId + 1) % 2 + 1; |
| | | BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}"); |
| | | BossImage.SetNativeSize(); |
| | | // BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}"); |
| | | // BossImage.SetNativeSize(); |
| | | } |
| | | } |
| | | } |