River Jiang
2020-10-21 c1d12cdfd23933a0db431a70ff5e145924864782
Assets/Scripts/Net/NetExtends/Table.cs
@@ -42,11 +42,14 @@
            "endless_buff.json",
            "endless_enemy.json",
            "endless_port.json",
            "scoreshop.json",
            "donateshop.json",
            "gemcost.json",
            "buffinfo.json",
            "skilllevelinfo.json",
            "arena.json",
            "fuckword.json",
            "notice.json",
            "storearea.json",
            "store.json",
            "goldInfo.json",
@@ -200,6 +203,28 @@
                    break;
               
            
                case "scoreshop":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        scoreshop tmp = scoreshop.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "donateshop":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        donateshop tmp = donateshop.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "gemcost":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -249,6 +274,17 @@
                    foreach (JsonData item in data)
                    {
                        fuckword tmp = fuckword.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "notice":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        notice tmp = notice.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -805,6 +841,12 @@
        // 出现关卡上限
        public int upper_level;
        
        // 对应资源
        public int image;
        // 品质
        public int rare;
        public static endless_buff CreateFromJson(JsonData item)
@@ -820,6 +862,8 @@
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_buff;
        }
@@ -842,7 +886,7 @@
        public int type;
        
        // 血量增幅
        public int hp_rate;
        public float hp_rate;
        
        // 速度增幅
        public float speed_rate;
@@ -863,7 +907,7 @@
            _endless_enemy.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.name = GameUtils.GetString(item[index++].ToString()); 
            _endless_enemy.type = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.hp_rate = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_enemy.hp_rate = float.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_enemy.speed_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
@@ -916,10 +960,10 @@
        public int cooldown;
        
        // 怪物掉落
        public reward drop;
        public List<reward> drop;
        
        // 掉落概率
        public int drop_rate;
        public List<int> drop_rate;
        
@@ -940,10 +984,104 @@
            _endless_port.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.drop = GameUtils.GetReward(item[index++]);
            _endless_port.drop_rate = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_port.drop = GameUtils.GetRewardList(item[index++]);
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]);
            
            return _endless_port;
        }
    }
    //! 生成文件 G_公会积分商店.xlsx
    public class scoreshop : tabledata {
        public int getid(){
            return id;
        }
        // 标识符
        public int id;
        // 道具名称
        public string name;
        // 效果描述
        public string description;
        // 有效时间s
        public int time;
        // 效果类型
        public int buff;
        // 效果数值
        public float buffnum;
        // 价格
        public int price;
        // 奖励上限
        public int rewardlimit;
        // 限购次数
        public int purchaselimit;
        public static scoreshop CreateFromJson(JsonData item)
        {
            scoreshop _scoreshop = new scoreshop();
            int index = 0;
            _scoreshop.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _scoreshop.name = GameUtils.GetString(item[index++].ToString());
            _scoreshop.description = GameUtils.GetString(item[index++].ToString());
            _scoreshop.time = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _scoreshop.buff = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _scoreshop.buffnum = float.Parse(GameUtils.GetString(item[index++].ToString()));
            _scoreshop.price = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _scoreshop.rewardlimit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _scoreshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _scoreshop;
        }
    }
    //! 生成文件 G_工会捐赠商店.xlsx
    public class donateshop : tabledata {
        public int getid(){
            return id;
        }
        // 标识符
        public int id;
        // 道具名称
        public string name;
        // 道具奖励数量
        public List<reward> reward;
        // 价格
        public int price;
        // 限购次数
        public int purchaselimit;
        public static donateshop CreateFromJson(JsonData item)
        {
            donateshop _donateshop = new donateshop();
            int index = 0;
            _donateshop.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _donateshop.name = GameUtils.GetString(item[index++].ToString());
            _donateshop.reward = GameUtils.GetRewardList(item[index++]);
            _donateshop.price = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _donateshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _donateshop;
        }
    }
@@ -1127,6 +1265,37 @@
    }
    //! 生成文件 N_通知消息字符串(notice).xlsx
    public class notice : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 键
        public string key;
        // 说明
        public string dec;
        public static notice CreateFromJson(JsonData item)
        {
            notice _notice = new notice();
            int index = 0;
            _notice.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _notice.key = GameUtils.GetString(item[index++].ToString());
            _notice.dec = GameUtils.GetString(item[index++].ToString());
            return _notice;
        }
    }
    //! 生成文件 S_商店分区表 .xlsx
    public class storearea : tabledata {
        public int getid(){