| | |
| | | /** |
| | | * 全局配置 |
| | | * @Author: chenxin |
| | | * @Date: 2020-10-14 10:40:24 |
| | | */ |
| | | |
| | | using UnityEngine; |
| | | /** |
| | | * 全局配置 |
| | | * @Author: chenxin |
| | | * @Date: 2020-10-14 10:40:24 |
| | | */ |
| | | namespace KTGMGemClient |
| | | { |
| | | public class GameConfig |
| | |
| | | /// <summary> |
| | | /// LoadingScene 载入下一个场景的场景名 |
| | | /// </summary> |
| | | public static string NextSceneName = "GemBattle"; |
| | | // cx test |
| | | public static string NextSceneName = "Endless2D"; |
| | | // public static string NextSceneName = "Endless"; |
| | | |
| | | public static bool isFirstStart = true; |
| | | |
| | | public static bool IsDebug = false; |
| | | public static string TestLoginUrl = "http://10.5.3.227:9000/user/login"; |
| | | public static string LoginUrl = "http://172.16.1.52:9000/user/login"; |
| | | public static bool OpenDebug = true; |
| | | |
| | | public static string TestLoginUrl = "http://10.5.3.227:9000/user/login"; |
| | | |
| | | public static string LoginUrl = "http://172.16.1.52:9000/user/login"; |
| | | |
| | | public static bool OpenDebug = false; |
| | | |
| | | /// <summary> |
| | | /// PVE无尽模式,是否可以点击购买新的宝石 |
| | | /// </summary> |
| | | public static bool CanBuyNewTower = false; |
| | | |
| | | /// <summary> |
| | | /// 是否可以点击金币购买新的塔位 |
| | | /// </summary> |
| | | public static bool CanOpenNewTower = true; |
| | | |
| | | /// <summary> |
| | | /// 攻击塔是否可以收到伤害 |
| | | /// </summary> |
| | | public static bool TowerCanTakeDamage = false; |
| | | |
| | | /// <summary> |
| | | /// 攻击塔是否第一次收到伤害 |
| | | /// </summary> |
| | | public static bool TowerFirstTakeDamage = true; |
| | | |
| | | /// <summary> |
| | | /// 是否是新手 |
| | | /// </summary> |
| | | public static bool IsNewbie = false; |
| | | /// <summary> |
| | | /// 是否JSON读取完毕 |
| | | /// </summary> |
| | | public static bool JsonReadDone = false; |
| | | /// <summary> |
| | | /// 新手模式是否可以推拽塔 |
| | | /// </summary> |
| | | public static bool CanDragTower = false; |
| | | |
| | | /// <summary> |
| | | /// 无尽模式每一轮游戏中成功使用技能宝石的次数 |
| | | /// </summary> |
| | | public static int EndlessPortUseSkillTowerCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位 |
| | | /// </summary> |
| | | public static int EndlessOpenAttackTowerCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中成功购买塔的数量 |
| | | /// </summary> |
| | | public static int EndlessBuyTowerCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中技能值 |
| | | /// </summary> |
| | | public static int EnergyCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中技能等级 |
| | | /// </summary> |
| | | public static int SkillLevel; |
| | | |
| | | /// <summary> |
| | | /// 是否随机合成塔 |
| | | /// </summary> |
| | | public static bool CreateRandomTower = true; |
| | | |
| | | /// <summary> |
| | | /// 是否是从新手开始闯关的 |
| | | /// </summary> |
| | | public static bool IsNewbieStart; |
| | | |
| | | #region 各个塔的偏移量 |
| | | public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); |
| | | public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); |
| | | public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); |
| | | |
| | | public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f); |
| | | public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f); |
| | | #endregion |
| | | } |
| | | } |