wangguan
2020-12-10 c4e6d5838229decfda40a33d7355522f1a47921c
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -22,6 +22,7 @@
    private Text versionTxt;//版本号
    private Text resVersion;//资源版本号
    float waitTime;//切换场景等待时间
    // Start is called before the first frame update
@@ -53,6 +54,7 @@
        //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn);
        if (Application.platform == RuntimePlatform.Android)
        {
            //GetetDeviceIMEI();//获取安卓手机IMEI
@@ -63,6 +65,8 @@
            imei0 = "MyTestGemBattle123";
        }
        GameConfig.PlayerName = imei0;
        versionTxt.text = "版本号:" + Application.version;
        //resVersion.text 暂时没有使用
        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
@@ -72,35 +76,45 @@
        {
            waitTime = 2f;
            OnClickLoginBtn();
            loginNext();
        }
        else
        {
            waitTime = 0f;
            //第一次启动,初始化并且埋点
            TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
            TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
            if (!GameConfig.useSDK)
            {
                TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
                TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
            }
        }
    }
    float waitTime;
    /// <summary>
    /// 开始游戏
    /// </summary>
    void loginNext()
    {
        progressSlider.gameObject.SetActive(true);
        startBtn.gameObject.SetActive(false);
    // private void OnEnable()
    // {
    //     SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C);
    // }
        AudioSourceManager.Ins.Play(AudioEnum.UI);
        TDAA_SDKManager.Ins.Statistics(2);//埋点
    // private void OnDestroy()
    // {
    //     SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C);
        GameConfig.isFirstStart = false;
        StartCoroutine(loginMy());
    }
    // }
    #region 获得安卓手机上的IMEI号
    public string imei0 = "";
    public string imei1 = "";
    public string meid = "";
    /// <summary>
    /// 已弃用
    /// </summary>
    void GetetDeviceIMEI()
    {
        var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
@@ -127,14 +141,18 @@
    {
        if (!isLogining)
        {
            progressSlider.gameObject.SetActive(true);
            startBtn.gameObject.SetActive(false);
            AudioSourceManager.Ins.Play(AudioEnum.UI);
            TDAA_SDKManager.Ins.Statistics(2);//埋点
            GameConfig.isFirstStart = false;
            StartCoroutine(loginMy());
            // CoderM: 在这里要使用SDK来进行登录了
            if (GameConfig.useSDK)
            {
                //设置login的回调
                SDKCallBack.ins.setNextAction("login", loginNext);
                SDKManager.ins.sdk.login();
            }
            else
            {
                //没有使用SDK
                loginNext();
            }
        }
        else
        {