| | |
| | | |
| | | private Text versionTxt;//版本号 |
| | | private Text resVersion;//资源版本号 |
| | | float waitTime;//切换场景等待时间 |
| | | |
| | | |
| | | // Start is called before the first frame update |
| | |
| | | { |
| | | waitTime = 0f; |
| | | //第一次启动,初始化并且埋点 |
| | | //TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | //TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | if (!GameConfig.useSDK) |
| | | { |
| | | TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 开始游戏 |
| | | /// </summary> |
| | | void loginNext() |
| | | { |
| | | progressSlider.gameObject.SetActive(true); |
| | |
| | | StartCoroutine(loginMy()); |
| | | } |
| | | |
| | | float waitTime; |
| | | |
| | | // private void OnEnable() |
| | | // { |
| | | // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | // } |
| | | |
| | | // private void OnDestroy() |
| | | // { |
| | | // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | |
| | | // } |
| | | |
| | | #region 获得安卓手机上的IMEI号 |
| | | public string imei0 = ""; |
| | | public string imei1 = ""; |
| | | public string meid = ""; |
| | | |
| | | /// <summary> |
| | | /// 已弃用 |
| | | /// </summary> |
| | | void GetetDeviceIMEI() |
| | | { |
| | | var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); |