| | |
| | | AudioSourceManager.Ins.Play(AudioEnum.BGM1); |
| | | EventCenter.Ins.RemoveAllListener(); |
| | | TDAA_SDKManager.Ins.AddListener(); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene); |
| | | |
| | | progressSlider = transform.Find("BGPanel/Progress").GetComponent<Slider>(); |
| | | progressSlider.value = 0; |
| | | //progressSlider.gameObject.SetActive(false); |
| | | progressSlider.gameObject.SetActive(false); |
| | | |
| | | bg = transform.Find("BGPanel").gameObject; |
| | | bg.SetActive(false); |
| | | |
| | | } |
| | | |
| | | private void ChangeScene() |
| | | { |
| | | StartLoadingScene(); |
| | | } |
| | | public void StartLoadingScene() |
| | | { |
| | | if (GameConfig.isFirstStart) |
| | |
| | | { |
| | | TDAA_SDKManager.Ins.OnClickRestartBtn();//重玩 |
| | | } |
| | | bg.gameObject.SetActive(true); |
| | | progressSlider.gameObject.SetActive(true); |
| | | |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | StartCoroutine(loginMy()); |
| | | } |