wangguan
2020-12-24 c5679cb58551843e74d31a839de649f16885fa8b
Assets/Scripts/UI/Main/MainStartUI.cs
@@ -1,22 +1,16 @@
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using KTGMGemClient;
public class MainStartUI : MonoBehaviour
{
    private Image errorImage;
    private Button pvpPanel;
    private Color normal = new Color(1, 1, 1, 1);
    private Color dis = new Color(1, 1, 1, 0);
    // Start is called before the first frame update
    void Start()
    {
        transform.Find("GoToBattleBtn").GetComponent<Button>().onClick.AddListener(OnClickGoToBattleBtn);
        transform.Find("ShowPVPBtn").GetComponent<Button>().onClick.AddListener(OnClickShowPVPBtn);
        transform.Find("ErrorBtn1").GetComponent<Button>().onClick.AddListener(OnClickErrorBtn);
        transform.Find("ErrorBtn2").GetComponent<Button>().onClick.AddListener(OnClickErrorBtn);
        errorImage = transform.Find("ErrorBtn1/ErrorImage").GetComponent<Image>();
        errorImage.color = dis;
        pvpPanel = transform.Find("PVPPanel").GetComponent<Button>();
        pvpPanel.onClick.AddListener(OnClickPVPPanelBtn);
        pvpPanel.gameObject.SetActive(false);
@@ -24,22 +18,15 @@
    private void OnClickGoToBattleBtn()
    {
        gameObject.SetActive(false);
        //跳转场景
        transform.parent.GetComponent<Loading>().StartLoadingScene();
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChangeScene);
        gameObject.SetActive(false);
        //transform.parent.GetComponent<Loading>().StartLoadingScene();
    }
    private void OnClickShowPVPBtn()
    {
        pvpPanel.gameObject.SetActive(true);
    }
    private void OnClickErrorBtn()
    {
        errorImage.DOKill();
        errorImage.DOColor(normal, 1.0f).OnComplete(() =>
        {
            errorImage.DOColor(dis, 1.0f);
        });
    }
    private void OnClickPVPPanelBtn()