wangguan
2020-11-03 c8464a4e95f938f0c8f587606c224dc88bae8231
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -70,7 +70,8 @@
    #endregion
    private void OnClickResetBtn(){
    private void OnClickResetBtn()
    {
        Debug.LogError("清空了所有数据");
        PlayerPrefs.DeleteAll();
        TDAA_SDKManager.Ins.Reset();
@@ -79,8 +80,18 @@
    private void OnClickLoginBtn()
    {
        TDAA_SDKManager.Ins.Statistics(2);//埋点
        LoginRequest();
        if (!isLogining)
        {
            TDAA_SDKManager.Ins.Statistics(2);//埋点
            //StartCoroutine(loginMy());
            StartCoroutine(LoadScene());
        }else{
        }
        //TDAA_SDKManager.Ins.Statistics(2);//埋点
        //LoginRequest();
    }
    /// <summary>
@@ -97,7 +108,7 @@
                Debug.Log("编辑器直接登录");
                //TDAA_SDKManager.Ins.Login();
                TDAA_SDKManager.Ins.Statistics(3);//埋点
                //TDAA_SDKManager.Ins.Statistics(3);//埋点
                //StartCoroutine(loginMy());
                StartCoroutine(LoadScene());
@@ -188,7 +199,7 @@
            //UserDataMsg userData = login.Userdata;
            //TDAA_SDKManager.Ins.Login();
            TDAA_SDKManager.Ins.Statistics(3);//埋点
            //TDAA_SDKManager.Ins.Statistics(3);//埋点
            //StartCoroutine(loginMy());
            StartCoroutine(LoadScene());