| | |
| | | |
| | | #endregion |
| | | |
| | | private void OnClickResetBtn(){ |
| | | private void OnClickResetBtn() |
| | | { |
| | | Debug.LogError("清空了所有数据"); |
| | | PlayerPrefs.DeleteAll(); |
| | | TDAA_SDKManager.Ins.Reset(); |
| | |
| | | |
| | | private void OnClickLoginBtn() |
| | | { |
| | | TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | LoginRequest(); |
| | | if (!isLogining) |
| | | { |
| | | TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | //StartCoroutine(loginMy()); |
| | | StartCoroutine(LoadScene()); |
| | | }else{ |
| | | |
| | | } |
| | | |
| | | //TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | //LoginRequest(); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | Debug.Log("编辑器直接登录"); |
| | | |
| | | //TDAA_SDKManager.Ins.Login(); |
| | | TDAA_SDKManager.Ins.Statistics(3);//埋点 |
| | | //TDAA_SDKManager.Ins.Statistics(3);//埋点 |
| | | |
| | | //StartCoroutine(loginMy()); |
| | | StartCoroutine(LoadScene()); |
| | |
| | | //UserDataMsg userData = login.Userdata; |
| | | |
| | | //TDAA_SDKManager.Ins.Login(); |
| | | TDAA_SDKManager.Ins.Statistics(3);//埋点 |
| | | //TDAA_SDKManager.Ins.Statistics(3);//埋点 |
| | | |
| | | //StartCoroutine(loginMy()); |
| | | StartCoroutine(LoadScene()); |