chenxin
2020-12-02 cc7ed63c3efab2640c9cc56225519ab187fd7cbc
Assets/Scripts/Net/NetExtends/Table.cs
@@ -40,6 +40,8 @@
            "boxsequence.json",
            "box.json",
            "resource.json",
            "elf_info.json",
            "elf_upgrade.json",
            "endless_boss.json",
            "endless_buff.json",
            "endless_enemy.json",
@@ -178,6 +180,28 @@
                    foreach (JsonData item in data)
                    {
                        resource tmp = resource.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "elf_info":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_info tmp = elf_info.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "elf_upgrade":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_upgrade tmp = elf_upgrade.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -902,6 +926,92 @@
    }
    //! 生成文件 elf_info(精灵数据表).xlsx
    public class elf_info : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 精灵名称
        public string name;
        // 基础攻击力
        public int b_attack;
        // 基础暴击率
        public int b_crit;
        // 基础暴击伤害
        public int b_critdmg;
        // 基础攻速
        public float b_atkf;
        // 普攻技能
        public int n_skill;
        // 大招技能
        public int s_skill;
        // 大招类型
        public string fire_type;
        // 召唤单位
        public int summon;
        public static elf_info CreateFromJson(JsonData item)
        {
            elf_info _elf_info = new elf_info();
            int index = 0;
            _elf_info.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.name = GameUtils.GetString(item[index++].ToString());
            _elf_info.b_attack = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_crit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_critdmg = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_atkf = float.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.n_skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.s_skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.fire_type = GameUtils.GetString(item[index++].ToString());
            _elf_info.summon = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _elf_info;
        }
    }
    //! 生成文件 elf_upgrade(场内升级表).xlsx
    public class elf_upgrade : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 攻击比率
        public int ratio;
        public static elf_upgrade CreateFromJson(JsonData item)
        {
            elf_upgrade _elf_upgrade = new elf_upgrade();
            int index = 0;
            _elf_upgrade.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_upgrade.ratio = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _elf_upgrade;
        }
    }
    //! 生成文件 endless_boss(无尽模式boss).xlsx
    public class endless_boss : tabledata {
        public int getid(){