Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -918,7 +918,7 @@ { tower = EndlessGameUI.instance.FindTowerWithGridIdx(i, j); if (!tower || !tower.gameObject.activeInHierarchy || tower.attributeId != 109) continue; if (!tower || !tower.gameObject.activeInHierarchy || tower.ElfId != 301) continue; if (tower.IsWoodCharge) {