Assets/Scripts/TowerDefense/Towers/TowerLaunchers/HitscanLauncher.cs
@@ -91,7 +91,7 @@ float delayAttack = 0.0f; if (aaf) { float attackRate = aaf.FireRate; float attackRate = aaf.towerLevel.GetFireRate(); if (attackRate > 0) delayAttack = 1.0f / attackRate; }