Assets/Scripts/TowerDefense/UI/HUD/TowerSpawnButton.cs
@@ -80,14 +80,7 @@ { m_Tower = towerData; if (towerData.levels.Length > 0) { TowerLevel firstTower = towerData.levels[0]; } else { Debug.LogWarning("[Tower Spawn Button] No level data for tower"); } TowerLevel firstTower = towerData.CurrentTowerLevel; if (LevelManager.instanceExists) {