Assets/Scripts/TowerDefense/UI/GM.cs
@@ -84,7 +84,7 @@ else { int result = 0; int.TryParse(WoodInput.text, out result); int.TryParse(WaterInput.text, out result); level = Mathf.Clamp(result - 1, 0, ElfUpgradeData.MaxTowerLevel - 1); } @@ -109,7 +109,7 @@ else { int result = 0; int.TryParse(WoodInput.text, out result); int.TryParse(FireInput.text, out result); level = Mathf.Clamp(result - 1, 0, ElfUpgradeData.MaxTowerLevel - 1); }