Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -117,10 +117,11 @@ public void RestartWave() { StartTimer(spawnTimer); if (spawnTimer != null) StartTimer(spawnTimer); isWavePaused = false; if (spawnedEnemies == 0) if (spawnedEnemies == 0 && waveData != null) SpawnCurrent(); }