wangguan
2020-12-02 cf99ef52be344ac7dd3ba28dd51c63dd5de38a4b
Assets/Scripts/Guide/ImageFire1.cs
@@ -1,43 +1,14 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine;
using UnityEngine.EventSystems;
using KTGMGemClient;
using UnityEngine.UI;
public class ImageFire1 : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IDragHandler, IBeginDragHandler, IEndDragHandler
public class ImageFire1 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler
{
    ImageFire2 imageFire2;
    public void OnPointerEnter(PointerEventData eventData)
    {
        if (imageFire2.IsDraging)
        {
            imageFire2.SetTarget(this);
        }
    }
    public void OnPointerExit(PointerEventData eventData)
    {
        if (imageFire2.IsDraging)
        {
            imageFire2.SetTarget(null);
        }
    }
    GameObject level1, level2;//等级标志
    bool canDrag;//是否可以推拽
    RectTransform rectTransform;//自身Rect
    public RectTransform GetRect
    {
        get
        {
            return rectTransform;
        }
    }
    GameObject target;//推拽到塔位置的标识
    Image tmpImage;//自身图片
    Vector2 pos;//初始坐标
    //Vector3 startP;
    public Vector2 GetStartP
    {
        get
@@ -45,67 +16,28 @@
            return pos;
        }
    }
    // Start is called before the first frame update
    private void Awake()
    {
        //startP = transform.position;
        rectTransform = GetComponent<RectTransform>();
        imageFire2 = transform.parent.Find("Image_Fire2").GetComponent<ImageFire2>();
        level1 = transform.Find("Image_1").gameObject;
        level2 = transform.Find("Image_2").gameObject;
        level2.SetActive(false);
        tmpImage = GetComponent<Image>();
        rectTransform = GetComponent<RectTransform>();
        pos = rectTransform.anchoredPosition;
    }
    //合成宝石
    public void Add()
    {
        Debug.Log("合成了宝石");
        level1.SetActive(false);
        level2.SetActive(true);
        canDrag = true;
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddCard);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, transform.position);
        tmpImage = GetComponent<Image>();
    }
    public void SetTarget(GameObject target)
    public override void SetTarget(GameObject target)
    {
        this.target = target;
    }
    bool isDraging;
    public bool IsDraging
    {
        get
        {
            return isDraging;
        }
    }
    Vector3 dragPos;//开始拖拽的临时变量
    public void OnDrag(PointerEventData eventData)
    {
        if (!canDrag)
        {
            return;
        }
        RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, eventData.position, eventData.enterEventCamera, out dragPos);
        //dragPos.z = 0;
        rectTransform.position = dragPos;
    }
    public void OnBeginDrag(PointerEventData eventData)
    {
        if (!canDrag)
        {
            return;
        }
        isDraging = true;
        tmpImage.raycastTarget = false;
@@ -113,19 +45,14 @@
    public void OnEndDrag(PointerEventData eventData)
    {
        if (!canDrag)
        {
            return;
        }
        isDraging = false;
        if (target != null)
        {
            //生成一个2级的火焰塔
            Debug.Log("生成一个2级的火焰塔");
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv2);
            //生成一个1级的水元素塔
            Debug.Log("生成一个1级的火元素塔");
            gameObject.SetActive(false);
            target.GetComponent<Image>().sprite = tmpImage.sprite;
            //target.GetComponent<Image>().sprite = tmpImage.sprite;
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv1);
        }
        else
        {
@@ -134,3 +61,4 @@
        }
    }
}