wangguan
2020-12-02 cf99ef52be344ac7dd3ba28dd51c63dd5de38a4b
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -110,15 +110,12 @@
                    if (UnityInput.GetKeyDown(key))
                    {
                        Tower controller = EndlessLevelManager.instance.TowerLibrary[key - KeyCode.Alpha1];
                        if (EndlessLevelManager.instance.Currency.CanAfford(controller.purchaseCost))
                        if (m_GameUI.isBuilding)
                        {
                            if (m_GameUI.isBuilding)
                            {
                                m_GameUI.CancelGhostPlacement();
                            }
                            EndlessGameUI.instance.SetToBuildMode(controller);
                            EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
                            m_GameUI.CancelGhostPlacement();
                        }
                        EndlessGameUI.instance.SetToBuildMode(controller);
                        EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
                        break;
                    }
                }
@@ -180,7 +177,7 @@
                }
                else
                {
                    GuideCtrl.Ins.BeginDrag11_1();
                    GuideCtrl.Ins.BeginDrag5_1();
                }
            }