chenxin
2020-11-07 d35d31d85fd4b827dc37008aef39c019b6a7781d
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -36,7 +36,8 @@
        /// 处理代理收到的伤害,这里需要判断代理的类型分别去处理
        /// </summary>
        /// <param name="enemy"></param>
        public void DealDamage(Targetable enemy)
        /// <param name="attributeId">子弹的属性id</param>
        public void DealDamage(Targetable enemy, int attributeId = -1)
        {
            switch ((enemy as Agent).AgentType)
            {
@@ -47,11 +48,31 @@
                    HandleBubbleBomb(enemy);
                    break;
                case SpawnAgentType.WoodPile:
                    HandleWoodPile(enemy, attributeId);
                    break;
            }
        }
        /// <summary>
        /// 处理木桩墙壁收到的伤害
        /// </summary>
        /// <param name="enemy"></param>
        private void HandleWoodPile(Targetable enemy, int id)
        {
            float finalDamage = damager.finalDamage;
            if (id == 10101)
                finalDamage *= (enemy as WoodPileAgent).FireHurtRate;
            int tid = enemy.liveID;
            Vector3 backPos = enemy.position;
            // 这里也可以把碰撞点传进来
            enemy.TakeDamage(finalDamage, enemy.position, damager.alignmentProvider);
            EndlessGameUI.instance.generateBloodText(backPos, finalDamage);
        }
        /// <summary>
        /// 处理泡泡炸弹收到的伤害
        /// </summary>
        /// <param name="enemy"></param>