| | |
| | | allGuideDic = new Dictionary<GuideEnum, string[]>(); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step1, new string[] { |
| | | "训练师,终于等到你了,欢迎来到精灵世界。", |
| | | "对面那个怪物在精灵世界为非作歹,快来帮我抵挡他的进攻吧。"}); |
| | | "对面的怪物要发动攻击了,训练师大人,请做好防御准备", |
| | | "我给您准备了一份宝箱大礼,打开试试"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" }); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step3, new string[] { "第一关出兵", "小心了" , |
| | | "介绍火鸡1","介绍火鸡2"}); |
| | | allGuideDic.Add(GuideEnum.Step3, new string[] { |
| | | "玉米枪手单体输出高,能有效克制$单位", |
| | | "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" , |
| | | "介绍火鸡1", |
| | | "介绍火鸡2"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" }); |
| | | |
| | | |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { "引导拖拽1", "引导拖拽2" , |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { "对付%敌人,玉米枪手就不太合适了", "用愤怒小鸡的群攻炸弹收拾它们!请试着&两个精灵的位置" , |
| | | "介绍水精灵1","介绍水精灵2"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { "送你100能量" }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { "敌人太多了,用技能收拾掉全部敌人!击杀敌人可以对技能充能哦" }); |
| | | |
| | | } |
| | | |
| | |
| | | |
| | | private void Step7AfterTalk() |
| | | { |
| | | string[] s2 = new string[] { "新手引导结束了" }; |
| | | string[] s2 = new string[] { "对付不同敌人,用<效果更好,请继续战斗吧,训练师" }; |
| | | |
| | | panel.SkillRelease(s2, Finish); |
| | | } |