wangguan
2020-11-19 d6f3e60132e56dd97802de7cb0a944749499a43e
Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -316,7 +316,7 @@
            EnergyUICtl euc = placementArea.GetEnergyUICtl(gridPosition.x, gridPosition.y);
            if ((eTowerFuntion == ETowerFuntion.ENERGY) && (euc != null))
                return euc.GetCtlProgress();
            FreezeBreath ctrl = placementArea.GetFreezeBreath(gridPosition.x, gridPosition.y);
            if (eTowerFuntion == ETowerFuntion.FREEZE && ctrl != null)
@@ -446,6 +446,22 @@
            // }
        }
        public void CheckCtrl()
        {
            if (bulletCtl != null)
            {
                bulletCtl.gameObject.SetActive(true);
            }
            if (energyCtl != null)
            {
                energyCtl.gameObject.SetActive(true);
            }
            if (FreezeBreathCtrl != null)
                FreezeBreathCtrl.gameObject.SetActive(true);
        }
        /// <summary>
        /// This function is called when the behaviour becomes disabled or inactive.
        /// </summary>