Assets/Scripts/Core/Camera/ViewPortAdj.cs
@@ -17,10 +17,16 @@ public void DOShakePosition() { cachedCamera.DOShakePosition(0.25f, 1.5f, 4); KTGMGemClient.GameConfig.IsShaking = true; cachedCamera.DOShakePosition(0.25f, 1.5f, 4).OnComplete(() => { KTGMGemClient.GameConfig.IsShaking = false; }); backGroundCamera.DOShakePosition(0.25f, 1.5f, 4); } public void adjViewportRect() { //float wscale = 1080f/Screen.width;