chenxin
2020-12-08 dae24c7b87d098e21ae7f66d998b4d607d0f8850
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -48,15 +48,13 @@
    private bool isPause;
    public bool beginDragStep = false;
    public bool guideThirdWaveStep = false;
    public bool guideFourthWaveStep = false;
    public GameObject darkGroundImg;
    private TextMeshProUGUI energyText;//显示能量的TEXT
    private Image fireEnergyImg, bombEnergyImg;
    private Image fireEnergyBgImg, bombEnergyBgImg;
    private CanvasGroup canvasGroup;
    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
    public GameObject GMBtn;
    /// <summary>
    /// Awake is called when the script instance is being loaded.
@@ -89,6 +87,7 @@
        InitSDK();
        bGameStart = false;
        bFirstLoaded = false;
        GameConfig.CreateRandomTower = true;
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -111,6 +110,7 @@
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
@@ -133,26 +133,27 @@
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
        fireEnergyImg.sprite = energyDisplay;
        bombEnergyImg.sprite = energyDisplay;
        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
        fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>();
        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>();
        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>();
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        GMBtn.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
        energyText.text = GameConfig.EnergyCount.ToString();
        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
        //CalculateSkillSliderValue();
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
        canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>();
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
@@ -162,7 +163,13 @@
    private void CheckIsNewbie()
    {
        //GameConfig.IsNewbie = false;
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        //GameConfig.IsNewbie = true;
        GameConfig.IsNewbieStart = GameConfig.IsNewbie;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
@@ -171,13 +178,18 @@
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
            GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        }
    }
    public void GameOver()
    {
        canvasGroup.alpha = 0;
        canvasGroup.interactable = false;
        GuideEnergyUp(0);
    }
    /// <summary>
@@ -185,14 +197,23 @@
    /// </summary>
    private void JsonDataReadDone()
    {
        Debug.Log("设置激活");
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        if (!GameConfig.IsNewbie)
        {
            transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
            GMBtn.SetActive(true);
        }
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
        energyMax = JsonDataCenter.GetById<battle>(22).value;
        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
        EnergyUp(0);
    }
@@ -232,14 +253,18 @@
    /// </summary>
    private void AddGuideEvent()
    {
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
@@ -253,9 +278,13 @@
    /// <summary>
    /// 在(2,3)位置放置一个火元素的塔
    /// </summary>
    private void CreateFireLv2()
    private void CreateWoodLv2()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
        //GrowUpTower 火
        //BlinkTower 木
        //CopyCatTower 水
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
    }
@@ -265,7 +294,7 @@
    private void CreateFirstWave()
    {
        Restart();
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
    }
    /// <summary>
@@ -275,8 +304,8 @@
    {
        Pause();
        EndlessLevelManager.instance.PauseWave();
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
    }
    /// <summary>
@@ -316,10 +345,19 @@
    /// <summary>
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateFireLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateWaterLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1);
    }
    /// <summary>
@@ -340,18 +378,26 @@
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = false;
        guideThirdWaveStep = true;
    }
    /// <summary>
    /// 第三关出兵完毕,暂停出兵
    /// </summary>
    private void CreateThirdWaveDone()
    private void CreateFourthWaveDone()
    {
        EndlessLevelManager.instance.PauseWave();
    }
    /// <summary>
    /// 开始第四关
    /// </summary>
    private void CreateFourthWave()
    {
        CommonDebugHelper.Debug($"开始下一关");
        EndlessLevelManager.instance.NewbieUpdateLevel();
        guideFourthWaveStep = true;
    }
    /// <summary>
@@ -384,7 +430,7 @@
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
    }
    /// <summary>
@@ -435,15 +481,24 @@
    private int bombSkillID = 99901;
    private int energyMax = 0;//能量最大值,目前写死
    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
    private Text fireSkillLevelText, bombSkillLevelText;
    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
    private Text fireSkillLevelText;
    private Image fireSkillBgImg;
    private ParticleSystem skillPS1, skillPS2;
    /// <summary>
    /// 点击火技能
    /// </summary>
    private void OnClickFireSkillBtn()
    {
        if (GameConfig.InfiniteSkill)
        {
            GuideEnergyUp(200);
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            return;
        }
        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
@@ -453,22 +508,6 @@
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            ++GameConfig.EndlessPortUseSkillTowerCount;
        }
    }
    /// <summary>
    /// 点击释放电击技能
    /// </summary>
    private void OnClickBombSkillBtn()
    {
        return;
        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            EnergyUp(-bombSkillCost);
            Debug.Log("释放了电技能");
        }
    }
@@ -488,42 +527,57 @@
        {
            GameConfig.EnergyCount = energyMax;
        }
        energyText.text = GameConfig.EnergyCount.ToString();
        CalculateSkillSliderValue();
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            if (fireEnergyBgImg.color != normalColor)
            if (GameConfig.EnergyCount == energyMax)
            {
                fireEnergyImg.sprite = energyNormal;
                fireEnergyBgImg.color = normalColor;
            }
        }
        else
        {
            if (fireEnergyBgImg.color != disColor)
            {
                fireEnergyImg.sprite = energyDisplay;
                fireEnergyBgImg.color = disColor;
            }
        }
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            if (bombEnergyBgImg.color != normalColor)
                Debug.Log("能量已满");
                if (fireSkillBgImg.color != disColor)
                {
                    fireSkillBgImg.color = disColor;
                }
                skillPS1.Play();
                skillPS2.Play();
            }
            else
            {
                bombEnergyImg.sprite = energyNormal;
                bombEnergyBgImg.color = normalColor;
                Debug.Log("能量达到一次使用");
                if (fireSkillBgImg.color != normalColor)
                {
                    fireSkillBgImg.color = normalColor;
                }
                if (skillPS1.isPlaying) skillPS1.Stop();
                if (!skillPS2.isPlaying) skillPS2.Play();
            }
        }
        else
        {
            if (bombEnergyBgImg.color != disColor)
            if (fireSkillBgImg.color != normalColor)
            {
                bombEnergyImg.sprite = energyDisplay;
                bombEnergyBgImg.color = disColor;
                fireSkillBgImg.color = normalColor;
            }
            if (skillPS1.isPlaying) skillPS1.Stop();
            if (skillPS2.isPlaying) skillPS2.Stop();
        }
    }
    RectTransform skillSliderValueRect;
    Vector2 skillSliderVStartP;
    Vector2 skillSliderVStartHeight;
    private void CalculateSkillSliderValue()
    {
        float value = (float)GameConfig.EnergyCount / 200.0f;
        float height = skillSliderVStartHeight.y * value;
        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
    }
    /// <summary>
@@ -536,9 +590,8 @@
            GameConfig.SkillLevel++;
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
        }
    }
@@ -577,6 +630,10 @@
        if (bGameStart)
        {
            startTime += Time.deltaTime;
            if (startTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                EndlessGameUI.instance.UpgradeAllTowerMinLevel(1);
            timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
        }