chenxin
2020-12-08 dae24c7b87d098e21ae7f66d998b4d607d0f8850
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -48,9 +48,13 @@
    private bool isPause;
    public bool beginDragStep = false;
    public bool guideThirdWaveStep = false;
    public bool guideFourthWaveStep = false;
    public GameObject darkGroundImg;
    private CanvasGroup canvasGroup;
    public GameObject GMBtn;
    /// <summary>
    /// Awake is called when the script instance is being loaded.
@@ -136,17 +140,20 @@
        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>();
        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>();
        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>();
        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>();
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        GMBtn.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
        //CalculateSkillSliderValue();
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>();
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
@@ -156,6 +163,13 @@
    private void CheckIsNewbie()
    {
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        //GameConfig.IsNewbie = true;
        GameConfig.IsNewbieStart = GameConfig.IsNewbie;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
@@ -164,11 +178,18 @@
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
            GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
        }
    }
    public void GameOver()
    {
        canvasGroup.alpha = 0;
        canvasGroup.interactable = false;
        GuideEnergyUp(0);
    }
    /// <summary>
@@ -183,6 +204,7 @@
        {
            transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
            GMBtn.SetActive(true);
        }
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
@@ -231,14 +253,18 @@
    /// </summary>
    private void AddGuideEvent()
    {
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
@@ -252,9 +278,13 @@
    /// <summary>
    /// 在(2,3)位置放置一个火元素的塔
    /// </summary>
    private void CreateFireLv2()
    private void CreateWoodLv2()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
        //GrowUpTower 火
        //BlinkTower 木
        //CopyCatTower 水
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
    }
@@ -264,7 +294,7 @@
    private void CreateFirstWave()
    {
        Restart();
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
    }
    /// <summary>
@@ -274,8 +304,8 @@
    {
        Pause();
        EndlessLevelManager.instance.PauseWave();
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
    }
    /// <summary>
@@ -315,10 +345,19 @@
    /// <summary>
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateFireLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateWaterLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1);
    }
    /// <summary>
@@ -339,18 +378,26 @@
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = false;
        guideThirdWaveStep = true;
    }
    /// <summary>
    /// 第三关出兵完毕,暂停出兵
    /// </summary>
    private void CreateThirdWaveDone()
    private void CreateFourthWaveDone()
    {
        EndlessLevelManager.instance.PauseWave();
    }
    /// <summary>
    /// 开始第四关
    /// </summary>
    private void CreateFourthWave()
    {
        CommonDebugHelper.Debug($"开始下一关");
        EndlessLevelManager.instance.NewbieUpdateLevel();
        guideFourthWaveStep = true;
    }
    /// <summary>
@@ -444,6 +491,14 @@
    /// </summary>
    private void OnClickFireSkillBtn()
    {
        if (GameConfig.InfiniteSkill)
        {
            GuideEnergyUp(200);
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            return;
        }
        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
@@ -575,6 +630,10 @@
        if (bGameStart)
        {
            startTime += Time.deltaTime;
            if (startTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                EndlessGameUI.instance.UpgradeAllTowerMinLevel(1);
            timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
        }