| | |
| | | private bool isPause; |
| | | |
| | | public bool beginDragStep = false; |
| | | public bool guideThirdWaveStep = false; |
| | | public bool guideFourthWaveStep = false; |
| | | |
| | | public GameObject darkGroundImg; |
| | | |
| | | private CanvasGroup canvasGroup; |
| | | |
| | | public GameObject GMBtn; |
| | | |
| | | /// <summary> |
| | | /// Awake is called when the script instance is being loaded. |
| | |
| | | transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; |
| | | transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; |
| | | transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; |
| | | transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect; |
| | | |
| | | transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; |
| | | transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; |
| | |
| | | |
| | | AudioSourceManager.Ins.Play(AudioEnum.BGM2); |
| | | |
| | | fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>(); |
| | | transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); |
| | | fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); |
| | | skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); |
| | | skillSliderVStartP = skillSliderValueRect.anchoredPosition; |
| | | skillSliderVStartHeight = skillSliderValueRect.sizeDelta; |
| | | |
| | | transform.Find("Panel/Energy").gameObject.SetActive(false); |
| | | skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); |
| | | skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); |
| | | |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); |
| | | GMBtn.SetActive(false); |
| | | |
| | | GameConfig.EnergyCount = 0; |
| | | GameConfig.SkillLevel = 1; |
| | | |
| | | //CalculateSkillSliderValue(); |
| | | transform.Find("Panel/Energy").gameObject.SetActive(false); |
| | | |
| | | canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>(); |
| | | |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); |
| | |
| | | |
| | | private void CheckIsNewbie() |
| | | { |
| | | //GameConfig.IsNewbie = false; |
| | | int guide = PlayerPrefs.GetInt("GemBattleGuide"); |
| | | GameConfig.IsNewbie = guide == 0; |
| | | |
| | | //GameConfig.IsNewbie = true; |
| | | |
| | | GameConfig.IsNewbieStart = GameConfig.IsNewbie; |
| | | |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | Debug.Log("开始新手引导"); |
| | |
| | | HideUIMask(); |
| | | countDownTextNew.text = ""; |
| | | countDownTextNew.gameObject.SetActive(false); |
| | | |
| | | GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); |
| | | GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel"); |
| | | GameObject guideObj = Instantiate(prefab, transform.Find("Panel")); |
| | | guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; |
| | | AddGuideEvent(); |
| | | |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | public void GameOver() |
| | | { |
| | | canvasGroup.alpha = 0; |
| | | canvasGroup.interactable = false; |
| | | GuideEnergyUp(0); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// </summary> |
| | | private void JsonDataReadDone() |
| | | { |
| | | Debug.Log("设置激活"); |
| | | transform.Find("Panel/Energy").gameObject.SetActive(true); |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); |
| | | |
| | | if (!GameConfig.IsNewbie) |
| | | { |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); |
| | | GMBtn.SetActive(true); |
| | | } |
| | | |
| | | fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; |
| | | bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; |
| | | |
| | |
| | | /// </summary> |
| | | private void AddGuideEvent() |
| | | { |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); |
| | | |
| | | |
| | |
| | | /// <summary> |
| | | /// 在(2,3)位置放置一个火元素的塔 |
| | | /// </summary> |
| | | private void CreateFireLv2() |
| | | private void CreateWoodLv2() |
| | | { |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); |
| | | //GrowUpTower 火 |
| | | //BlinkTower 木 |
| | | //CopyCatTower 水 |
| | | |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); |
| | | } |
| | | |
| | |
| | | private void CreateFirstWave() |
| | | { |
| | | Restart(); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | { |
| | | Pause(); |
| | | EndlessLevelManager.instance.PauseWave(); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// <summary> |
| | | /// 在攻击位置上创建一个1级的木塔 |
| | | /// </summary> |
| | | private void CreateFireLv1() |
| | | { |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 在攻击位置上创建一个1级的木塔 |
| | | /// </summary> |
| | | private void CreateWaterLv1() |
| | | { |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | |
| | | EndlessLevelManager.instance.NewbieUpdateLevel(); |
| | | beginDragStep = false; |
| | | guideThirdWaveStep = true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 第三关出兵完毕,暂停出兵 |
| | | /// </summary> |
| | | private void CreateThirdWaveDone() |
| | | private void CreateFourthWaveDone() |
| | | { |
| | | EndlessLevelManager.instance.PauseWave(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 开始第四关 |
| | | /// </summary> |
| | | private void CreateFourthWave() |
| | | { |
| | | CommonDebugHelper.Debug($"开始下一关"); |
| | | |
| | | EndlessLevelManager.instance.NewbieUpdateLevel(); |
| | | guideFourthWaveStep = true; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | |
| | | EndlessLevelManager.instance.RestartWave(); |
| | | GameConfig.IsNewbie = false; |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); |
| | | |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); |
| | | private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); |
| | | private Text fireSkillLevelText; |
| | | |
| | | |
| | | private Image fireSkillBgImg; |
| | | private ParticleSystem skillPS1, skillPS2; |
| | | |
| | | /// <summary> |
| | | /// 点击火技能 |
| | | /// </summary> |
| | | private void OnClickFireSkillBtn() |
| | | { |
| | | if (GameConfig.InfiniteSkill) |
| | | { |
| | | GuideEnergyUp(200); |
| | | EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); |
| | | AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); |
| | | return; |
| | | } |
| | | |
| | | //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); |
| | | if (GameConfig.EnergyCount >= fireSkillCost) |
| | | { |
| | |
| | | { |
| | | |
| | | Debug.Log("能量已满"); |
| | | |
| | | if (fireSkillBgImg.color != disColor) |
| | | { |
| | | fireSkillBgImg.color = disColor; |
| | | } |
| | | skillPS1.Play(); |
| | | skillPS2.Play(); |
| | | } |
| | | else |
| | | { |
| | | Debug.Log("能量达到一次使用"); |
| | | |
| | | if (fireSkillBgImg.color != normalColor) |
| | | { |
| | | fireSkillBgImg.color = normalColor; |
| | | } |
| | | if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | if (!skillPS2.isPlaying) skillPS2.Play(); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (fireSkillBgImg.color != normalColor) |
| | | { |
| | | fireSkillBgImg.color = normalColor; |
| | | } |
| | | if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | if (skillPS2.isPlaying) skillPS2.Stop(); |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | RectTransform skillSliderValueRect; |
| | |
| | | if (bGameStart) |
| | | { |
| | | startTime += Time.deltaTime; |
| | | |
| | | if (startTime >= JsonDataCenter.DOUBLE_GEM_TIME) |
| | | EndlessGameUI.instance.UpgradeAllTowerMinLevel(1); |
| | | |
| | | timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); |
| | | } |
| | | |