liuzhiwei
2020-11-25 dbdac05546e47dd02381204f4f56e10f601f3c29
Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -162,7 +162,7 @@
            m_Fired = true;
            m_CollidersIgnoring.Clear();
            // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效
            ParticleSystem ps = GetComponent<ParticleSystem>();
            if (ps == null)