| | |
| | | // 当前类所在的Btn. |
| | | public Button randomBtn; |
| | | |
| | | public Button skillBtn; |
| | | //public Button skillBtn; |
| | | |
| | | /// <summary> |
| | | /// 购买二级宝石的按钮贴图. |
| | |
| | | // 所有宝石位置权重列表 |
| | | private List<int> weightList; |
| | | |
| | | public Text NormalDesc; |
| | | |
| | | public Text SkillDesc; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | |
| | | bSetBuyLvlUp = false; |
| | | bCdTimeStart = false; |
| | | randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); |
| | | skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); |
| | | //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); |
| | | UpdateDescDisplay(); |
| | | } |
| | | |
| | | public void UpdateDescDisplay() |
| | | { |
| | | int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); |
| | | |
| | | NormalDesc.text = $"购买{minLevel + 1}级宝石"; |
| | | //SkillDesc.text = $"购买{minLevel + 1}级技能宝石"; |
| | | } |
| | | |
| | | public void ChangeBtnClickNormal() |
| | | { |
| | | randomBtn.onClick.RemoveAllListeners(); |
| | | skillBtn.onClick.RemoveAllListeners(); |
| | | //skillBtn.onClick.RemoveAllListeners(); |
| | | randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); |
| | | skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); |
| | | //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); |
| | | } |
| | | public void ChangeBtnClick() |
| | | { |
| | | randomBtn.onClick.RemoveAllListeners(); |
| | | skillBtn.onClick.RemoveAllListeners(); |
| | | //skillBtn.onClick.RemoveAllListeners(); |
| | | randomBtn.onClick.AddListener(() => |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UIDisable); |
| | | }); |
| | | skillBtn.onClick.AddListener(() => |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UIDisable); |
| | | }); |
| | | // skillBtn.onClick.AddListener(() => |
| | | // { |
| | | // AudioSourceManager.Ins.Play(AudioEnum.UIDisable); |
| | | // }); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | public List<Tower> towerList |
| | | { |
| | | get { return this.towerArray; } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理按钮升级相关. |
| | | /// </summary> |
| | | private void Update() |
| | | { |
| | | float gstime = EndlessUIStart.instance.GameStartTime; |
| | | if (gstime <= 0) return; |
| | | |
| | | if ((!bCdTimeStart) && (LEVELUP_TOWER_TIME - gstime) <= JsonDataCenter.TOWERLVLUP_CDTIME) |
| | | { |
| | | bCdTimeStart = true; |
| | | btnLvlUpCdTime = LEVELUP_TOWER_TIME - gstime; |
| | | } |
| | | if ((!bSetBuyLvlUp) && (gstime > LEVELUP_TOWER_TIME)) |
| | | { |
| | | bSetBuyLvlUp = true; |
| | | this.randomBtn.GetComponent<Image>().sprite = buyBtnLevelUp; |
| | | } |
| | | |
| | | // 更新倒计时: |
| | | if ((!bSetBuyLvlUp) && bCdTimeStart) |
| | | { |
| | | btnLvlUpCdTime -= Time.deltaTime; |
| | | string distr = ((int)Math.Ceiling(btnLvlUpCdTime)).ToString() + "s"; |
| | | } |
| | | } |
| | | |
| | | public void actionTest() |
| | |
| | | if (gameUI.isBuilding) |
| | | gameUI.CancelGhostPlacement(); |
| | | |
| | | if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) |
| | | { |
| | | if (level == -1) |
| | | level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); |
| | | } |
| | | else |
| | | { |
| | | if (level == -1) |
| | | level = 0; |
| | | } |
| | | if (level == -1) |
| | | level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); |
| | | |
| | | return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); |
| | | } |