wangguan
2020-12-03 e2d1e43e08a82b4720fe62d0cc794385d8486e21
Assets/Scripts/Core/Camera/ViewPortAdj.cs
@@ -17,10 +17,16 @@
    public void DOShakePosition()
    {
        cachedCamera.DOShakePosition(0.25f, 1.5f, 4);
        KTGMGemClient.GameConfig.IsShaking = true;
        cachedCamera.DOShakePosition(0.25f, 1.5f, 4).OnComplete(() =>
        {
            KTGMGemClient.GameConfig.IsShaking = false;
        });
        backGroundCamera.DOShakePosition(0.25f, 1.5f, 4);
    }
    public void adjViewportRect()
    {
        //float wscale = 1080f/Screen.width;