| | |
| | | public static bool CanOpenNewTower = true; |
| | | |
| | | /// <summary> |
| | | /// 攻击塔是否可以收到伤害 |
| | | /// </summary> |
| | | public static bool TowerCanTakeDamage = false; |
| | | |
| | | /// <summary> |
| | | /// 攻击塔是否第一次收到伤害 |
| | | /// </summary> |
| | | public static bool TowerFirstTakeDamage = true; |
| | | |
| | | /// <summary> |
| | | /// 是否是新手 |
| | | /// </summary> |
| | | public static bool IsNewbie = true; |
| | | |
| | | /// <summary> |
| | | /// 所有新手的引导步骤是否全部完成 |
| | | /// </summary> |
| | | public static bool IsNewbieGuideCompleted = false; |
| | | |
| | | /// <summary> |
| | | /// 无尽模式每一轮游戏中成功使用技能宝石的次数 |
| | | /// </summary> |
| | | public static int EndlessPortUseSkillTowerCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位 |
| | | /// </summary> |
| | | public static int EndlessOpenAttackTowerCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中成功购买塔的数量 |
| | | /// </summary> |
| | | public static int EndlessBuyTowerCount; |
| | | } |
| | | } |