| | |
| | | { |
| | | case 2: // 减速. |
| | | SlowDown slowDown = (SlowDown)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.SlowDown); |
| | | enemy.addSpeedSlowRate(0.15f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.attributeId) : 0)); |
| | | enemy.SetTargetableMatColor(Color.blue); |
| | | (enemy as Agent).addSpeedSlowRate(0.15f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.attributeId) : 0)); |
| | | break; |
| | | case 3: // 中毒 |
| | | // enemy.poisonAgent(damage, attid); |
| | | // enemy.SetTargetableMatColor(Color.green); |
| | | break; |
| | | case 5: // 破甲 |
| | | enemy.bShieldBreak = true; |
| | | break; |
| | | } |
| | | return; |