Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -36,8 +36,6 @@ /// </summary> public class Tower : Targetable { public readonly float INSCENE_TU_DAMAGE = 30f; public static readonly int MAX_LEVEL = 4; /// <summary> @@ -443,8 +441,9 @@ { inSceneTowerLevel++; // cx test // 设置攻击数据的加强,暂时是测试数据,后面需要读取表格数据处理: float damageAdd = inSceneTowerLevel * INSCENE_TU_DAMAGE; float damageAdd = inSceneTowerLevel; Debug.Log("Upgrade Tower name is:" + name);