| | |
| | | /// <param name="x"></param> |
| | | /// <param name="y"></param> |
| | | /// <param name="val"></param> |
| | | public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool doubleHit = false, bool poison = false) |
| | | public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool poison = false) |
| | | { |
| | | if (Mathf.FloorToInt(val) == 0) return; |
| | | |
| | |
| | | { |
| | | tm.GetComponent<Transform>().SetParent(GameObject.Find("BattleMainUI").GetComponent<Transform>(), true); |
| | | string bloodStr = ""; |
| | | if (doubleHit) |
| | | bloodStr += "Dble!"; |
| | | if (crit) |
| | | bloodStr += "Crt!"; |
| | | bloodStr += "-"; |