wangguan
2020-12-26 e371272a7885723c7b0ef31a20ae5d0fbead1d30
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -56,6 +56,7 @@
        /// 可以放置的
        /// </summary>
        public Material canPlaceMat;
        public Material canNotPlaceMat;
        /// <summary>
        /// 放置在当前位置
@@ -186,15 +187,20 @@
            if (isOn && towerName != "")
            {
                SetTowerVirtualshadow(towerName);
                //SetTowerVirtualshadow(towerName);
                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, true);
            }
            else if (!isOn && towerVSRenderer.enabled)
            else if (!isOn)
            {
                towerVSRenderer.enabled = false;
                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, false);
            }
        }
        public void SetWarning(bool isOn)
        {
            canPlaceRenderer.material = isOn ? canNotPlaceMat : canPlaceMat;
        }
        /// <summary>
@@ -263,6 +269,14 @@
            towerVSRenderer.enabled = false;
        }
        private GameObject buyMesh;
        public GameObject BuyMesh
        {
            get
            {
                return buyMesh;
            }
        }
        /// <summary>
        /// 根据传入的参数来设置当前Grid对应的显示信息
@@ -274,6 +288,10 @@
            switch (newtype)
            {
                case PlacementGridType.EGridWaitBuy:
                    GameObject prefab = Resources.Load<GameObject>("Prefabs/BuyMesh");
                    buyMesh = Instantiate(prefab, transform);
                    //Debug.Log("未开启塔位" + buyMesh);
                    if (tileRenderer != null && waitBuyMat != null)
                        tileRenderer.sharedMaterial = waitBuyMat;
                    break;
@@ -288,6 +306,12 @@
                        if (tileRenderer != null && openMat != null)
                            tileRenderer.sharedMaterial = openMat;
                    }
                    SetWarning(false);
                    if (buyMesh != null)
                    {
                        Destroy(buyMesh);
                    }
                    break;
                case PlacementGridType.EGridDestroyed:
                    if (tileRenderer != null && destroyedMat != null)
@@ -299,6 +323,8 @@
        public void BuyPs()
        {
            myOpenPS?.Play();
            AudioSourceManager.Ins.Play(AudioEnum.OpenTowerPlace);
            EndlessRandomTower.instance.CheckMoney();
        }
        public void PutPs()