wangguan
2020-12-26 e371272a7885723c7b0ef31a20ae5d0fbead1d30
Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
@@ -76,6 +76,16 @@
        /// </summary>
        public Collider ghostCollider { get; private set; }
        public int gridPositionX;
        public int gridPositionY;
        public void SetGridPosition(int x, int y)
        {
            gridPositionX = x;
            gridPositionY = y;
            //Debug.Log($"x:{x} y:{y}");
        }
        /// <summary>
        /// Initialize this ghost
        /// </summary>
@@ -92,6 +102,9 @@
            m_MoveVel = Vector3.zero;
            m_ValidPos = false;
            gridPositionX = tower.gridPosition.x;
            gridPositionY = tower.gridPosition.y;
            if (null != this.radiusObject)
            {
                Material tmat = radiusObject.GetComponent<MeshRenderer>().material;